Switch Matrix: Time Machine



  0 1 2 3 4 5 6 7
0 0
Test Advance
1
Test Return
2
Tilt 2
3
Service Credit
4
Coin Switch 1
5
Coin Switch 2
6
Coin Switch 3
7
Not Used
1 8
Not Used
9
Credit
10
Tilt
11
Factory Burn Test
12
Not Used
13
Not Used
14
Not Used
15
Printer Contact
2 16
Outhole
17
Left Outlane
18
Left Slingshot
19
Right Slingshot
20
Right Outlane
21
Left Central Lane
22
Right Central Lane
23
Hole Machine
3 24
1st Drop Target - Left Bank
25
2nd Drop Target - Left Bank
26
3rd Drop Target - Left Bank
27
3rd Drop Target - Right Bank
28
2nd Drop Target - Right Bank
29
1st Drop Target - Right Bank
30
1st Time Bridge Lane
31
2nd Time Bridge Lane
4 32
"1" Top Fixed Targets
33
"2" Top Fixed Targets
34
"3" Top Fixed Targets
35
"4" Top Fixed Targets
36
"5" Top Fixed Targets
37
"6" Top Fixed Targets
38
"7" Top Fixed Targets
39
Green Special
5 40
"A" Moving Bumper Assembly Fixed Targets
41
"B" Moving Bumper Assembly Fixed Targets
42
"C" Moving Bumper Assembly Fixed Targets
43
"D" Moving Bumper Assembly Fixed Targets
44
"E" Moving Bumper Assembly Fixed Targets
45
"F" Moving Bumper Assembly Fixed Targets
46
Fixed Special Orange Target
47
Fixed Special Red Target
6 48
Central Pop Bumper
49
Right Pop Bumper
50
Left Pop Bumper
51
Contact - Moving Bumper Assembly
52
Not Used
53
Not Used
54
Not Used
55
Not Used
7 56
Not Used
57
Not Used
58
Not Used
59
Not Used
60
Not Used
61
Not Used
62
Not Used
63
Not Used

Information contributed by Peter Hall


David Gersic info@zaccaria-pinball.com

Copyright © 2001. All rights reserved.

This document may be freely distributed so long as the content is not modified.

Last updated 13 March 2002