Game Settings: Pinball Champ (8-digit)



Option Number Description Possible Values Meaning Current setting
10 High score type 00 Normal maximum high score maintained. 00
01 Random maximum high score.
11 Coin value first coin chute 01 through 10 Value of coins in first coin chute. 1
12 Coin credits first coin chute 00 through 15 Credits per single coin in first coin chute. 1
13 Coin value second coin chute 01 through 10 Value of coins in second coin chute. 1
14 Coin credits second coin chute 00 through 15 Credits per single coin in second coin chute. 1
15 Coin value third coin chute 01 through 10 Value of coins in third coin chute. 1
16 Coin credits third coin chute 00 through 15 Credits per single coin in third coin chute. 1
17 High score initial value 000 through 999 If option 10 is 00, then this is the default high score. If option 10 is 01, then this is the minimum random high score. 060
18 Not Used 0 0
19 Maximum credits 10 through 30 Maximum number of credits, after which the coin chutes are locked out and no free games can be awarded. 10
20 Balls per game 01 through 07 Number of regular balls per game. 05
21 Match enabled 00 Match disabled
01 Match enabled 01
22 First winning score 000 through 999 First score that wins whatever Option 26 is set to award. 000 is disabled. 48,5
23 Second winning score 000 through 999 Second score that wins whatever Option 26 is set to award. 000 is disabled. 52,5
24 Third winning score 000 through 999 Third score that wins whatever Option 26 is set to award. 000 is disabled. 000
25 Wins with highest score 00 No win
01 1 Replay
02 2 Replay
03 3 Replay 03
04 Super Bonus
26 Wins with scores 00 No win
01 1 Bonus Ball 01
02 1 Replay
03 Super Bonus
04 500,000 points
27 Wins with Special 1
(C-H-A-M-P Targets)
00 No win
01 1 Bonus Ball
02 1 Replay
03 Super Bonus
04 1,000,000 points 04
28 Wins with Special 2
(Right and Left Target Banks)
00 No win
01 1 Bonus Ball 01
02 1 Replay
03 Super Bonus
04 300,000 points
29 Background sound 00 Disabled
01 Enabled 01
30 Coin meter 00 Normal operation 00
01 When impulse meter is disconnected, the pintable cannot be used.
31 Game Time Bonus 00 Disabled
01 Enabled 01
32 Game Variation: Left-hand Channel Behaviour 00 20,000 Lamp is lit at start of game, remaining lamps lit one at a time. 00
01 20,000 Lamp is lit at start of game, remaining lamps lit all at once.
02 All three lamps are lit at start of game.
03 All three lamps are lit one at a time.
33 Game Variation: C-H-A-M-P targets behaviour 00 Difficult: C-H-A-M-P targets must be hit six times to complete.
01 Medium difficult: C-H-A-M-P targets must be hit four times to complete.
02 Medium easy: C-H-A-M-P targets must be hit three times to complete. 02
03 Easy: C-H-A-M-P targets must be hit once to complete.
34 Game Variation: Target banks behaviour 00 Difficult: All targets on right and left banks must be completed. 00
01 Easy: All targets on either right or left bank must be completed.
02 Easy: All targets on either right or left bank must be completed.
03 Easy: All targets on either right or left bank must be completed.
35 Not Used
36 Not Used
37 Not Used

Settings contributed by Cliff "Cliffy" Rinear.


David Gersic

Copyright © 2001. All rights reserved.

This document may be freely distributed so long as the content is not modified.

Last updated 30 September 2015