Game Settings: Blackbelt



This document has not been completed at this time. I have the settings, compiled from the operator's manual, below, and have tried to guess at what settings would work best with a home-owned game. If you have this game and can contribute a list of recommended settings, please email me info@zaccaria-pinball.com .

Option Number Description Possible Values Meaning Current setting
11 Coin value first coin chute 01 through 10 Value of coins in first coin chute. 1
12 Coin credits first coin chute 00 through 15 Credits per single coin in first coin chute. 1
13 Coin value second coin chute 01 through 10 Value of coins in second coin chute. 1
14 Coin credits second coin chute 00 through 15 Credits per single coin in second coin chute. 1
15 Coin value third coin chute 01 through 10 Value of coins in third coin chute. 1
16 Coin credits third coin chute 00 through 15 Credits per single coin in third coin chute. 1
17 High score initial value 000 through 999 If option 18 is 00, then this is the default high score. If option 18 is 01, then this is the minimum random high score. 100
18 High Score types 00 Normal maximum high score maintained. 00
01 Random maximum high score.
19 Maximum credits 10 through 30 Maximum number of credits, after which the coin chutes are locked out and no free games can be awarded. 10
20 Balls per game 01 through 07 Number of regular balls per game. 03
21 Match enabled 00 Match disabled
01 Match enabled 01
22 First winning score 000 through 999 First score that wins whatever Option 26 is set to award. 000 is disabled. 001
23 Second winning score 000 through 999 Second score that wins whatever Option 26 is set to award. 000 is disabled. 000
24 Third winning score 000 through 999 Third score that wins whatever Option 26 is set to award. 000 is disabled. 000
25 Wins with highest score 00 No win
01 1 Replay
02 2 Replay
03 3 Replay
04 Super Bonus 04
26 Wins with scores 00 No win
01 1 Bonus Ball
02 1 Replay 02
03 Super Bonus
04 500,000 points
27 Red Special 00 No win
01 1 Bonus Ball
02 1 Replay
03 Super Bonus
04 4,500,000 points
28 Orange Special 00 No win
01 1 Bonus Ball
02 1 Replay
03 Super Bonus
04 1,000,000 points
29 Background sound and Attract Sequences 00 Background sound = Disabled
Attract Sounds = Enabled
01 Background sound = Enabled
Attract Sounds = Enabled
01
02 Background sound = Disabled
Attract Sounds = Disabled
03 Background sound = Enabled
Attract Sounds = Disabled
30 Coin meter 00 Normal operation 00
01 When impulse meter is disconnected, the pintable cannot be used.
31 Game Time Bonus 00 Disabled
01 Enabled 01
32 Bonus Ball Variation (Maximum Extra Balls) 00 1 Bonus Ball
01 3 Bonus Balls
02 3 Bonus Balls
03 3 Bonus Balls 03
33 Red Special Difficulty 00 Difficult - Hit the target banks 5 times 00
01 Medium difficult - Hit the target banks 4 times
02 Medium easy - Hit the target banks 3 times
03 Easy - Hit the target banks 2 times
34 Orange Special Difficulty 00 Difficult - Hit all targets on the Target Wheel 2 times 00
01 Easy - Hit all targets on the Target Wheel once
02 Easy - Hit all targets on the Target Wheel once
03 Easy - Hit all targets on the Target Wheel once
35 Yoko Geri Difficulty 00 Difficult - Enter Yoko Geri canal 4 times 00
01 Medium - Enter Yoko Geri canal 3 times
02 Easy - Enter Yoko Geri canal 2 times
03 Easy - Enter Yoko Geri canal 2 times
36 Kata Special Awards 00 300,000 points 00
01 1 Bonus Ball
02 1 Bonus Ball
03 1 Bonus Ball
37 Red Special Variation 00 Light one Red Special light 00
01 Light two Red Special lights
02 Light two Red Special lights
03 Light two Red Special lights


David Gersic info@zaccaria-pinball.com

Copyright © 2001. All rights reserved.

This document may be freely distributed so long as the content is not modified.

Last updated 8 March 2005