Switch Matrix: Locomotion



  0 1 2 3 4 5 6 7
0 0
Self Test Advance
1
Tilt
2
Tilt 2 (Slam Tilt)
3
Credit (Start)
4
Coin Switch 1
5
Coin Switch 2
6
Coin Switch 3
7
Not Used
1 8
Not Used
9
Not Used
10
Not Used
11
Not Used
12
Not Used
13
Not Used
14
High Score Reset
15
Not Used
2 16
Outhole
17
Left slingshot
18
Right slingsnot
19
Right inlane (inner)
20
Right inlane (outer)
21
Right outlane
22
Left outlane
23
Left lane - rollover switch
3 24
Rebound rubbers (4)
25
Special spinning contact (?)
26
Left drop target bank (left)
27
Left drop target bank
28
Left drop target bank
29
Left drop target bank (right)
30
Left pop bumper
31
Centre pop bumper
4 32
Left inlane
33
3rd Station rollover button
34
Standup target "B"
35
2nd Station rollover button
36
Standup target "A"
37
1st Station rollover target
38
Right pop bumper
39
Rollover button - Yellow - Top right
5 40
Centre rollover lane
41
Rollover button - Yellow - Top left
42
Top right drop target bank (right)
43
Top right drop target bank (centre)
44
Top right drop target bank (left)
45
Top left drop target bank (right)
46
Top left drop target bank (centre)
47
Top left drop target bank (left)
6 48
Not Used
49
Not Used
50
Not Used
51
Not Used
52
Not Used
53
Not Used
54
Not Used
55
Not Used
7 56
Not Used
57
Not Used
58
Not Used
59
Not Used
60
Not Used
61
Not Used
62
Not Used
63
Not Used


David Gersic info@zaccaria-pinball.com

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This document may be freely distributed so long as the content is not modified.

Last updated 19 March 2005