8060 Transformers and Input Voltages

As is common on other pinball machines, the 8060 games have a transformer to convert the input voltage from the wall socket to multiple voltages needed by the game to run the circuit boards, lamps, and solenoids.


Picture by Laszlo

On the primary (input) side of the transformer, there are tabs used to select the correct input voltage wiring (100V, 115V, 200V, 220V, or 245 V). This should match the wall socket voltage the game will be plugged in to. There is a 5A fuse used to protect the game on the primary.


Picture by Laszlo

On the secondary (output) side of the transformer, there are taps for the various voltages needed by the game (6.3V, 40V, 11V, 7.5V, and 17V), plus taps for Ground.


Picture by Laszlo

The output voltages are fused (0.5 A ; 3.5 A ; 5 A ; 6.3 A ; 10 A) to protect the various circuits in case of an electrical fault.

Similar to the 1st generation (2650) games, the transformer is protected by a metal shield to keep stray hands and tools from coming in to contact with it.